NFT System

Overview

Our NFT system is designed as the foundation for true digital ownership, interoperable game assets, and creator monetization across the Rebellis, Dynamic Pixels, and Sky Den platforms. Unlike isolated in-game items, NFTs in our ecosystem are programmable, tradable, and usable across multiple games and services – forming a persistent player identity and asset layer.

Core Features

1. Cross-Game Interoperability

  • NFTs (characters, skins, weapons, AI companions, badges) can be used across multiple games in the ecosystem.

  • Metadata standards ensure that attributes like power levels, cosmetic variants, or ownership history are compatible across titles.

Example: A sword earned in a Sky Den tournament may be visually usable in a Dynamic Pixels survival game, while also granting bonus stats in a Rebellis-powered story campaign.

2. Token-Backed Value (Optional ENJ-Style Model)

  • Game items can optionally be “infused” with a backing amount of tokens.

  • If players no longer want the item, they can melt the NFT to reclaim a portion of its underlying token value.

  • Ensures base liquidity and perceived asset worth.

3. Mint-on-Demand Economy

  • Studios and creators can mint NFTs via SDK/API as needed (on asset creation, quest reward, or marketplace sale).

  • Uses lazy minting or batch minting with optimized gas fee mechanics via L2 or custom chain (e.g., Immutable-style).

Creator & UGC Integration

Creator Minting:

  • Sky Den allows streamers and influencers to create branded collectibles (profile frames, emotes, skins).

  • Rebellis users can mint unique AI-generated companions or scenes as NFTs for use or sale.

  • A portion of each mint sale goes to the creator, promoting a creator-first economy.

UGC Marketplace:

  • Users can submit and sell their own skins, AI assets, or interactive content via NFT drops.

  • Community voting can determine featured content (DAO-optional).

  • All NFT trades use the native token as currency, creating demand and value flow.

Developer Tools

Tool

Purpose

NFT Minting SDK

Enables batch/lazy minting of NFTs with custom metadata

NFT Gating API

Restricts in-game access/features based on owned NFTs (e.g., unlock map)

Transfer Hooks

Game engines can react to NFT transfers (e.g., disable asset if resold)

Royalty Engine

Ensures creators and studios receive secondary sale commissions automatically

Player Use-Cases

NFT Type

Use Case

Cosmetic Skins

Display identity and prestige across games

AI Companions

Use in Rebellis games, evolve via training, trade with others

Game Pass NFTs

Act as access keys to premium quests or content

Achievement Badges

Earned via skill, stored permanently on-chain

Tournament Prizes

Unique, limited-run collectibles that double as trophies

Marketplace Integration

  • Native NFT marketplace will be embedded within Sky Den and accessible via Dynamic Pixels dashboards.

  • Users can buy/sell/trade NFTs for tokens.

  • Optional filters for:

    • Game-specific NFTs

    • Creator/brand collections

    • Rarity, utility, or token-backing level

Burn & Upgrade Mechanisms

  • Fusion Mechanics: Combine multiple NFTs to mint higher-tier versions.

  • Burn-to-Evolve: Sacrifice an older NFT to unlock a new form or unlock story arc.

  • Seasonal Mechanics: Limited-time burns to craft seasonal collectibles, driving scarcity.

Provenance, Scarcity & Smart Metadata

  • NFTs support dynamic metadata: levels, usage stats, creator tags, seasonal tags, staking status.

  • Provenance is recorded immutably, showing origin, trade history, and fusion paths.

  • Mint limits are enforced per collection, ensuring scarcity.

Optional Extensions (Future Phases)

  • Soulbound NFTs: Non-transferable identity-linked assets (e.g., verification badge, tournament record).

  • Composable NFTs: Modular game items (e.g., sword with gem slots, customizable AI companions).

  • Rentals: Players can lend out high-value NFTs to others for temporary use (e.g., rare mounts or avatars).

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