# Use Cases

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## Real Applications of the Token in the Ecosystem

Our native token is not just a speculative asset – it’s the engine powering real, frequent, and valuable interactions across the entire Negatron portfolio, including **Rebellis AI**, **Dynamic Pixels**, **Sky Den Games**, and **Forgeify**, as well as future ecosystem projects. These use cases drive utility, incentivize activity, and form a closed-loop economy benefiting all stakeholders.

## Rebellis AI (B2B + B2C)

### **1. Buy AI-Generated Assets (B2B)**

* Game studios pay tokens to access Rebellis-generated game assets (3D models, animations, dialogue trees, etc.).
* This allows rapid game development with high-quality AI-generated content.

### **2. Stake for Premium Access (B2B)**

* Studios stake tokens to unlock enhanced AI tools, API rate limits, or priority rendering.
* This mechanism also acts as a supply lock, reducing circulating tokens.

### **3. User-Generated Content Competitions (B2C)**

* Community creators enter design or storytelling contests powered by Rebellis.
* Winners receive token rewards, and winning content can be reused in games.

## Dynamic Pixels (B2B + B2C)

### **4. Token-Based Backend Services (B2B)**

* Studios spend tokens to access Dynamic Pixels’ backend-as-a-service: matchmaking, multiplayer sync, leaderboard systems, etc.

### **5. Stake for Service Discounts (B2B)**

* Long-term partners can stake tokens to receive discounts on monthly infrastructure fees.

### **6. Cross-Game Player Wallet (B2C)**

* Players use tokens across multiple games to buy items, upgrades, or subscriptions.
* The unified wallet improves retention by letting value move between games.

## Sky Den (B2B + B2C)

### **7. MDF Campaign Participation (B2B + B2C)**

* Studios receive MDF allocations funded in tokens, distributed **milestone by milestone** for marketing campaigns and community growth.
* Token holders and players can **stake into MDF pools**, locking supply while gaining exposure to campaign outcomes.
* MDF-funded campaigns cycle tokens back into Sky Den (quests, tournaments, influencer deals), creating a **flywheel effect** where marketing spend strengthens both games and the token economy.

### **8. Tournaments & Competitions (B2C)**&#x20;

* Players use tokens to enter tournaments, with prize pools funded by vaults or sponsor studios.
* Winning players earn tokens and collectibles, creating true play-to-earn dynamics.

### **9. Player Rewards & Questing (B2C)**

* Tokens are awarded for completing daily quests, participating in beta tests, or reaching game milestones.
* These encourage player engagement and game discovery.

### **10. Influencer Payments (B2B → B2C)**

* Studios allocate tokens to influencers via Sky Den’s campaign dashboard.
* Influencers earn tokens for creating videos, live streams, or promoting new releases.

### **11. NFT Purchases, Upgrades, and Tipping (B2C)**

* Gamers use tokens to purchase cosmetic NFTs, tip their favorite content creators, or participate in loot-box-style mechanics.

## **Forgeify & Game Jams**

### ‍‍12. Forgeify organizes game jams, game accelerations and events where tokens serve as prize money, rewarding creativity and fostering community-driven game development.

## Additional Ecosystem-Wide Use Cases

| **Use Case**                          | **User Type** | **Function**                                       | **Result**                              |
| ------------------------------------- | ------------- | -------------------------------------------------- | --------------------------------------- |
| Creator royalties via tokenized UGC   | Creators      | Earn royalties in tokens when UGC is used in games | Sustainable creator economy             |
| Pay-per-use for AI content generation | Game Studios  | Pay tokens for asset outputs (images, characters)  | Predictable, scalable AI integration    |
| Shared economy across platforms       | All users     | Token earned in one app can be used in another     | High retention and ecosystem stickiness |
